Game-based Innovation for Circular Textile(GIfT)
| Dossier | LOG.KIEM.01.018 |
|---|---|
| Status | Lopend |
| Subsidie | € 39.985 |
| Startdatum | 13 januari 2025 |
| Einddatum | 31 maart 2026 |
| Regeling | KIEM Logistiek 2024-2026 |
| Thema's |
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The textile industry is responsible for over 8% of global greenhouse gas emissions and 20% of the world’s wastewater, surpassing the emissions from international flights and shipping combined. In the European Union, textile purchases in 2020 led to around 270 kg of CO₂ emissions per person, yet only 1% of used clothing is recycled into new garments. The municipality of Groningen manages an estimated 950 kilotons of textile waste but is only able to collect, sort, and recycle 250 kilotons.
To address these challenges, Textile Hub Groningen (THG) seeks to support small and medium-sized enterprises (SMEs) and stakeholders in creating circular textile value chains. However, designing circular value chains presents challenges, including conflicting interests, knowledge gaps on circular design principles, and inadequate tools for collaborative business model development. Potential stakeholders often find current tools too abstract and not conducive to collaboration, learning, or experimentation. As a result, circular value chains remain difficult to achieve from the perspective of individual stakeholders.
Serious games have been employed to simulate and experiment with complex adaptive systems , . Research shows that well-designed playful learning enhances both learning and motivation, particularly when social elements are integrated . This project aims to answer the following research question:
How can serious games be leveraged to design circular textile value chains in the region?
The expected outcomes are:
- Serious Game: Design, test, and deliver a serious game to facilitate the joint design of circular textile value chains.
- Publications: Extract insights from the game’s design and evaluation, contributing to both academic and practical discussions.
- Consortium for Follow-up: Mobilize partners and secure funding for future projects in related fields.
Eindrapportage
The textile industry has a massive environmental footprint, responsible for over 8% of global greenhouse gas emissions and 20% of the world's wastewater. Transitioning from a linear to a circular economy is critical but challenging, often hindered by conflicting stakeholder interests and a lack of practical, collaborative tools. The "Game-based Innovation for Circular Textile" (GIFT) project addressed this by exploring how serious games can be leveraged to jointly design circular textile value chains in the region. We successfully designed, tested, and delivered a serious game titled 'Tot het draadje'. The game proved to be a highly effective instrument for accelerating sustainable innovation. Rather than relying on abstract theory, it stimulates active co-creation among regional stakeholders. As one partner highlighted, the game is an excellent "conversation starter" that makes players acutely aware of how their strategic choices impact "people, planet, and profit."The impact of this project extends well beyond the textile sector. The successful game-based methodology is already being adapted for new spin-off projects in other complex domains, including energy ("Policy for Positive Energy Districts") and high-tech mobility ("Hyperbridge"). Furthermore, the insights gained were shared at the New Energy Conference, and the mobilized consortium is currently preparing a broader KIC proposal to continue developing collaborative business models for a circular economy.
Contactinformatie
Austin Dsouza, contactpersoon
Consortiumpartners
bij aanvang project- Gemeente Groningen
- Stichting ReBlend