Let’s be: Multisensory storytelling in haptic-supported VR for an improved sense of presence and connectedness

Startdatum13 oktober 2021
Einddatum12 oktober 2022
RegelingKIEM GoCI
  • KIA 3 - Gezondheid & Zorg
  • KIA 1 - Energietransitie en Duurzaamheid
  • Gezondheidszorg
  • Kunst
  • Sociale Studies
  • Op weg naar veerkrachtige samenlevingen
  • Kunst: onderzoek en innovatie in de 21e eeuw
  • Gezondheidszorgonderzoek, preventie en behandeling
  • Creatieve industrie
  • 1: Gezondheid: zorg en vitaliteit
  • 9: Kunst en creatieve industrie
  • 4: Slimme technologie en materialen

Psychosocial problems related to social isolation are a growing issue for wellbeing and health and have become a significant societal problem. This is especially relevant for children and adults with chronic illnesses and disabilities, and those spending extended periods in hospitals or permanently living in assisted living facilities. A lack of social relationships, social connectivity, and the inability to travel freely leads to feelings of isolation and loneliness. Loneliness interventions often use mediated environments to improve the feeling of connectedness. It has been proven that the utilization of haptic technologies enhances realism and the sense of presence in both virtual environments and telepresence in physical places by allowing the user to experience interaction through the sense of touch. However, the technology application is mostly limited to the experiences of serious games in professional environments and for-entertainment-gaming.
This project aims to explore how haptic technologies can support the storytelling of semi-scripted experiences in VR to improve participants’ sense of presence and, therefore, the feeling of connectedness.
By designing and prototyping the experience, the project aims to obtain insights and offer a better understanding of designing haptic-technology-supported storytelling and its potential to improve connectedness and become a useful tool in isolation interventions. The project will be conducted through the process of participants’ co-creation.


Erasmus Universiteit Rotterdam

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